This job is no longer available
This job expired on 11/08/2026. It no longer accepts applications.
Remote Video Game Composer (Full‑time/Contract)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores that define the sonic identity of our upcoming titles. This remote position offers the chance to shape music that reacts to player choices and evolving gameplay.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient environments to combat and cinematic themes.
- Develop interactive, adaptive music layers that respond to real‑time player actions.
- Collaborate with narrative designers, producers, and sound designers to ensure music aligns with game mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Maintain organized asset libraries, exporting and labeling files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with Digital Audio Workstations such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music into Unity or Unreal Engine.
- Knowledge of audio middleware like Wwise or FMOD.
- Strong grasp of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
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Odixcity Consulting